Lock Screen and Home Screen widgets are interactive in iOS 17, which makes widgets much more useful. StandBy can be a little bit complicated when you're not familiar with it, so we recommend looking through our StandBy guide to see the full extent of what you can do with it. For example, you might prefer widgets when at the office, or the clock screen when the iPhone is on your nightstand. When you use StandBy with different MagSafe chargers in separate locations, you can customize your phone to remember which screen configuration you prefer based on location. StandBy can show you incoming notifications, Live Activities, and Siri queries full screen. Customizing is done by swapping over to the correct screen and long pressing on it to get to the customization options. You will want to customize your two widget stacks on the widget screen to make it more useful, and you can also customize how the time is displayed and the photos that you see. The first screen displays widgets (including interactive widgets), the second showcases photos from the Photos library, and the third is a large clock that shows the time. There are three total StandBy screens that you can access by swiping between them when your phone is in the appropriate StandBy position. StandBy is most useful on the iPhone 14 Pro models with always-on display, but it is available on all iPhones that run iOS 17. StandBy serves as a home hub to show glanceable information that makes your iPhone more useful when it's not being actively used. When you charge an iPhone running iOS 17 in an upright and horizontal orientation, it displays a new StandBy screen. Some of these options require some set up to get up and running, so we've written this guide that walks you through what you should do after installing iOS 17. Stray is available on the Mac App Store for $29.99 and Steam for $19.79 as part of a limited-time sale.Apple today released iOS 17 to the public, and there are hundreds of new features and changes for you to learn about. That said, if you haven’t played Stray before and have a Mac capable of running it at a consistently high frame rate, the Mac version is worth a look. I’d also love to see iPhone and iPad versions of Stray released in the future. However, it’s worth noting that you can’t save your progress in Stray between multiple Macs, which I’d like to see added in the future. I connected an Xbox controller, and with Stray running in macOS Sonoma’s Game Mode, everything ran smoothly and responsively. Stray supports third-party controllers on the Mac, which worked well in my testing. Also, it stands to reason that the experience would be better on an M2 or M3 Mac, but I haven’t tested the game with Apple’s latest systems. Stray wasn’t perfect on my M1 Max, either, but the handful of issues I had were minor and didn’t prevent me from enjoying the game. Perhaps the developers can tune the game to play better on those systems in the future, but currently, you’re better off playing on a console unless you have a beefier Mac. For a game like Stray, that wasn’t a deal breaker because most of the game involves exploring and solving puzzles, but it was distracting.Īlthough the minimum target chipset for Stray is the M1, based on my experience, I wouldn’t recommend playing it on the lowest end of the M1 spectrum. Dialing back some graphics settings seemed to help but didn’t entirely eliminate the issues. I saw short freezes in a few other spots where the M1 Max seemed to have trouble keeping up with the action, too. Sometimes, the game would freeze as I passed a checkpoint, and the game autosaved my progress. However, that isn’t to say that there weren’t issues. I cranked the settings up to see how it did and was happy to see that I was getting around 60 fps with occasional small dips in the heart of the game. Also, playing Stray was one of the few times my MacBook Air got noticeably warm on my lap. I fiddled with the graphics settings, but even when I set Effects, Shadow, Texture, and Mesh Quality to low, I rarely hit 30 fps. Stray may be rated on the App Store for the M1 and above, but the game is too much for Apple’s entry-level, first-generation M1 Mac to handle. I didn’t have high hopes for the M1 MacBook Air, and my instincts were correct. Stray struggled in the opening scenes on my M1 MacBook Air.
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